I used the same method i previously i used when getting the xwing to follow the motion path, to get my tiefighter to fly around the asteroids i created a CV curve and bent in around the asteroids using the attach to motion path tool, This time though i had the camera focus on the back of the Tiefighter as it chase the xwing. i wanted the glow effect of the engines to be a main focus of the shot so I tried to align the model according to the rule of thirds, the wing is framed quite well by the wings of the tiefighter and i used keyframe animations to animate the xwing infront of the Tiefighter
Ii wanted the Xwing to always be in front of the Tiefighter to give the illusion of them chasing each other, this proved quite difficult though as the path of the Tifighter bends back on its self quite alot it was hard to get a smooth animation for the xwing whilst using as few key frames as possible. the xwing kept jumping around. Eventually i was able to get it to a point that i was happy with, and i think the fact that the xwing keeps flying out of shot then works well.
The Tiefighter and Camera Group as it follows the Xwing |
I also applied the anticipation principle here, before the Tiefighter does a barrel roll in one direction it moves in the opposite direction first.
Staging for slave Reveal
The way i staged this shot is that i wanted the Tiefigeter and Xwing to fly out of shot and then the camera focus in on the Slave I ship as it is revealed from behind asteroid. I tried to use the rule of thirds rule again to direct attention to the slave I model and this combined with a slight camera zoom in defiantly draws the views attention to it. I then render frames 1 to 200, i will edit it down later i need be.
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